DKP 82

DKP 83
That loot-dkp policy is pretty solid actually. MC only gives 20dkp with a full clear. BWL was never fully cleared in one night. One week is supposed to hold 120-160dkp...

We also had problems with people fighting to get in the 'farm' runs and much less willing to join the 'attempt' runs. So we (recently) decided to give each boss a state. He can either be unend, end or on farm-status. A end boss gives normal DKP (balanced vs the expected worth of the drops), an unend boss gives double DKP and a farmable boss gives a percentage of the normal DKP.

We add On Time DKP for each run, and besides that we only award attendancy DKP (per hour) when raiding for 'unend' bosses. We announce the ending time beforehand and if people stay with the raid until the end their attendancy DKP for that evening is doubled.

We use an open bidding system, and had some inflation before but we rebalanced the entire thing and now DKP earned is about 10% more than the DKP being spent. To accomplish that we took the average amount of total DKP spent over an entire week for the last few months and based all expected DKP rewards for a week worth of raiding to roughly equal that amount. -- Nerghal - Undead Warlock lvl 60 - Bloodscalp EU Chasey - Undead Priest lvl 23 - Bloodscalp EU Tomganks - Troll Rogue lvl 10 - Bloodscalp EU Chasey - Human Mage lvl 12 - Twisting Nether EU



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